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The Colonial Economy

Upon arriving in the colony, every samurai will quickly feel the new economics of the place. Storms have swept away houses and farms, leaving building materials and food at premiums so high that even the wealthiest samurai around are eating little better than poor samurai back in the mainland, living in cramped conditions, barely able to afford the cost of an unskilled heimin servant's time. Click here to view more details about lifestyle.

Even more than in mainland Rokugan, exchanges of 'gifts' are commonly bartered, except the gifts are increasingly practical in nature. Koku is rarely used, if at all, particularly by lower classes. After all, you can't eat a coin. Very useful items are suddenly in much higher demand, and with supplies and labor so limited, the samurai of World's Edge must make do with what they have or make more of it.

Of course, even someplace like Rokugan, where the handling of money is considered distasteful, the economy is shaped by the people. The demands of consumers determine what suppliers must offer, and what suppliers offer determines the urgency of the demand. Beyond that, the clever can manipulate these markets through financial savvy, and will certainly be able to reap great profits with those distasteful skills.


There are many different resources required to survive in the colony, including the people. Using the influence system, factions can gain greater control over differing resources in play. Resources and Raw Materials can be found here.

  • Heimin laborers, from masons and scribes to the farmers and construction workers, are incredibly valuable in the colony to the point the wealthiest colonial samurai must save up to pay for their services for an afternoon. Heimin make up the bulk of the colonial population, and ensuring that they have enough food and shelter to survive and keep working is vital to the survival of the rest of the colony.
  • Building materials are essential to creating housing, boats, defenses, docks, and the host of items and equipment that the colonists need from day to day. From the lumber gathered from trees and ships to local grasses suitable for weaving baskets or tatami, the colonists have to build their shelter from what they have, as Rokugan will not be sending such things so far anytime soon.
  • Food is the most important resource needed for the colony's survival. Many farms were destroyed, so the need to salvage and expand them, as well as the need to grow still more, is great. Fishing, fortunately, is easy enough if the weather allows. There are a few local plants that are rumored to be safe for eating, but surely no samurai would stoop to testing that theory…


Please note that there have been serious changes to equipment values due to the colonial economy. Otherwise-common items in Rokugan are tightly rationed here due to limited supplies or sheer necessity, and to get more than one's share requires considerable finagling– which is to say, delving into the seedier and less-legal techniques of gaining said items. This has led to rumors that there may be some form of black market for such things.

Below is a table of items. See your lifestyle ranks to know how often your character might have access to items.

Key to Value Tags

  • Same- the price is unchanged from Rokugani value
  • Low- the price is half of Rokugani value
  • High- the price is twice (2x) the core book value
  • Very High- the price is three times (3x) the core book value
  • Rare- there are limited supplies and/or crafters of this item
  • Crafted- this item can be crafted
  • Rationed- this item can only be acquired illegally


Item Rokugan Price Colony Value
Backpack 3 zeni same
Ball, Kemari 5 zeni same
Baskets 1 zeni Crafted, same
Blacksmith’s hammer 3 bu Crafted, Rationed
Blanket 1 bu same
Bottle of Bleach/Dye 1 bu Rare, same
Bottle of Sake 1 bu High
Bottle of Shochu 2 bu High, rare
Bottle, Empty 1 zeni High
Books and Scrolls 1-10 bu Very High, Crafted
Bowyer’s Kit 2 bu High
Brazier 1 bu High, Rationed
Bucket 1 zeni High, Rationed
Carpentry tools (saw, hammer, tappers) 3 bu Crafted, Rationed
Candle 1 bu Crafted, Rationed
Chest, metal 8 bu Very High, Crafted
Chest, wood 2 bu Very High, Crafted
Chopsticks 1 zeni same
Cloth, Silk Bolt 2 koku High
Coin Purse 3 zeni same
Daisho Stand 1 koku same, Crafted
Dice and Dice Cup 25 zeni same
Divination Kit 1 bu same
Finger of Jade 1 koku, if it can be found Same price, less rare
Fishing Kit 10 zeni Same, Crafted
Flint and Steel 1 zeni same
Furoshiki Sack 1 zeni same
Games, Traveling 1 bu + High– entertainment
Grapple Hook 1 bu High– useful
Kiseru (pipe) 3 zeni same
Kubi Bukuro 2 zeni same
Lantern, paper 1 bu Low–waste of paper
Lantern, metal 4 bu High–most efficient light
Lantern oil 3 zeni/flask Very High, Rationed
Lucky cricket 4 bu Low–enough bugs already
Medicine Kit 1 bu+ High, Rationed
Mirror 3 bu- 2 koku same
Mortar and Pestle 2 bu same
Musical Instruments 1 - 5 bu High, rare
Palanquin 10 koku Low–waste of materials
Paper 1 bu/5 sheets Very High
Parchment and Charcoal 3 zeni/10 of each High
Personal Seal or Chop 4 bu same
Pet 1 koku Reduces lifestyle by 1
Pillow Book 3 zeni to 1 koku High
Pot, Iron 15 zeni same
Quiver 20 zeni same
Rope 5 zeni/foot of decent quality High
Sake Cup 1 bu same
Shovel 5 zeni High, Rationed
Small Back Banner 1 koku Low
Small Folding Stool 3 bu Low
Small Knife 5 zeni Low
Small Painting or Sculpture 3 bu Same
Small Statue of Fortune/Ancestor 1 koku Same, rare
Spices 1-5 bu for small bottle Low
Sweets 1 bu/4 servings High, Rare, Crafted
Tatami Mat 2 zeni High, Crafted
Tattoo Needles 1 bu/set Low
Tea Set 1 koku High, Crafted
Tent, Chomchong* 20 koku Very High, Rationed– housing
Tent, Small 1 koku High– housing
Tent, Yurt 10 koku Very High, Rationed– housing
Traveling Rations 5 zeni/meal High
Umbrella 2 bu High
Walking Stick 1 zeni low, 'Crafted'
Whetstone 1 zeni low
Writing Box (sumi e) 1 bu High
Cap, courtier’s 2 bu low, crafted
Fan, Courtier’s 10 zeni+ High, Crafted
Hakama 75 zeni High, Crafted
Haori 25 zeni low, Crafted
Kataginu 40 zeni low, crafted
Kimono, simple 1 bu-1 koku High, crafted
Kimono, fashionable 1 koku+ same, crafted
Kimono, colonial* Not invented yet! ???
Makeup Kit 1 koku low
Mask 3 bu Crafted, same
Netsuke 1 bu Crafted, same
Obi Pouch 25 zeni Crafted, High
Perfume 2 bu/small bottle Crafted, same
Sandals 50 zeni Crafted, High
Snow Shoes 2 bu Low, rare
Traveling Cloak 75 zeni Crafted, same
Wide-brimmed straw hat 1 zeni Crafted, same
War Paint, vial 3 bu Low, rare
Wig 1 bu each same
Mosquito netting N/A 1 koku/5 sq feet
Weapons and Armor variable Crafted only

Raw Materials and Crafting Resources

Resource Needed For Unit Cost Colony Value
Alchemical Alchemy, Cooking, Brewing, Poison, Medicine 1 zeni/unit -
Clay Armor, Pottery, Construction 1 zeni/10 units -
Cloth Tailoring, Bandages 1 zeni/unit (cheap); 5 zeni/unit (fine) -
Food Cooking, Brewing, not dying 1 zeni/unit -
Glass Artisan, Crafts 3 bu/unit Low
Ink Artisan, Correspondence, Crafts 1 bu/unit -
Metal Smithing, Weapons 5 zeni/unit -
Paper Correspondence, Construction 1 zeni/unit High
Plant Alchemy, Crafts, Construction, Fabric, Medicine, Poison 1 zeni/10 units -
Sacred The Empire 1 koku/unit -
Stone Artisan, Construction 1 zeni/unit -
Wood Armor, Construction, Paper, Weapons 1 zeni/unit High
setting/economy.txt · Last modified: 2016/09/09 04:24 by Helle