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Glory and Infamy

Glory and Infamy together measure your character’s renown, whether for deeds of honour and heroism or for ruthlessness and criminality. A renowned samurai’s reputation precedes him or her and colours their reception by others. A samurai known for heroic deeds and upholding the tenets of Bushido can expect to be received positively, or at least respectfully, and for their words to carry weight in the ears of all. One known for ruthless brutality, on the other hand, is unlikely to find a friendly reception in many quarters - but for one inclined to such deeds, fear can serve just as well.

When another character seeks to identify you, they may roll Lore: Heraldry against a TN 50 - 5 * (Glory rank + Infamy rank). The TN is reduced by 10 if you introduce yourself (truthfully, of course - introducing yourself as someone else is no help to them in recognising you); if they fail by 10 or less and you subsequently introduce yourself, they are then considered to have succeeded. If you are introduced by a trusted mutual acquaintance, or otherwise provide undeniable proof of your identity, you succeed automatically. Most courts employ heralds to ensure that everyone’s identity and deeds are recognised; for the purpose of all rolls in court, assume that you are recognised.

On a success, they know of you and your notable deeds, for good or ill. You may add your Glory rank as a static bonus to all social rolls towards that person. You subtract your Infamy (if any) from all social rolls seeking to interact with that person in a non-hostile fashion; however, you add it as a static bonus to all rolls made to coerce or intimidate them.

As a character grows in Glory or Infamy, the pressure of expectations make it progressively more difficult to become more so. A deed of valour that would have drawn plaudits and accolades for a raw recruit becomes merely a baseline expectation for a famed war hero, while a hardened villain finds that deeds that would once have shocked and scandalised all around them become merely another Tuesday. When you would gain either Glory or Infamy, reduce the gain by (your current Glory/Infamy rank - 1).

School Modifications

A couple of schools have techniques dealing with Glory, which require adjustment to be balanced under the new system. The changes are:

Kakita Artisan rank 1: Kakita Artisans may now called one additional Raise per School Rank on their chosen art(s), rather than unlimited Raises.

Ikoma Bard rank 1: The Ikoma Bard’s Glory-granting ability now works as follows: “You may use the Perform: Storytelling skill to engage in public bragging on behalf of another person. If you can cite heroic or noble actions by that person and successfully roll Perform: Storytelling / Awareness at a base TN 15, calling Raises if you wish. That person will gain 1 point of Glory, +1 for each Raise you called. In addition, for the next week, that person is considered to have an additional number of Glory ranks equal to your School Rank for the purpose of social rolls and recognition. These temporary Glory ranks do not affect the number of Glory points they gain. You may do this a number of times per week equal to your school rank, but a single person may only benefit from this once per week (from you or from other Ikoma Bards).”

Tsi Smith rank 1: now reads: “All Craft Skills are considered School Skills for you for the purposes of effects that target School Skills. When making a Craft Skill roll, you may call Raises after seeing the result of the roll.”

Gaining / Losing Glory

Any reference to “Glory gains” means the total increase in Glory after the gain is reduced by your present Glory rank. Any reference to “base Glory gains” means the total increase for the act before that reduction is applied.

For any case in which a character’s Status or Glory are relevant, use the higher of the two unless specified otherwise.

Acknowledgement Publicly acknowledged by someone of Status 7+: gain Glory points equal to 5 + their Status rank.
Blood Feud Avenging a feud gains Glory equal to the higher of the opponent’s Status or Glory.
Caught Stealing Credit Lose double the base Glory points gained from stealing the credit. Gain Infamy equal to the base Glory points gained from stealing the credit.
Completing a Quest Gain Glory points equal to the Status Rank of the individual issuing the quest.
Craftsmanship & Performance When successfully completing a Crafting project (whether an item or a performance), gain Glory according to the Craft Rating and Features; lose Glory for any flaws. See Here for details.
Duel: Defeat If you are of lower Insight Rank than your opponent, lose 2 points of Glory. If equal or higher in Insight Rank, lose 4 points. Halve these losses for a tournament or exhibition match.
Duel: Victory Gain Glory points equal to the opponent’s Glory Rank.
Family Dishonour If a close relative is publicly revealed to have committed an act worthy of seppuku, lose a full Rank of Glory.
Gifts On receiving a gift, gain Glory points equal to the giver’s Status or Glory rank, unless the giving of the gift is specifically hidden.
Indifference If you are being ignored for prior bad behaviour, halve all Glory gains and increase all losses by 1.
Immortality If you are the inspiration for a work of art, gain Glory points equal to the highest Status or Glory ranks among its admirers. Gain this bonus again for every year that the work continues to be admired.
Learning Gain one Glory Rank when you gain an Insight Rank.
Marriage Set the Glory Rank of the lower-Glory spouse to one Rank less than the higher-Glory spouse, so long as this would be an increase.
Performance Gain one Glory point per Raise called on a public performance or a private performance before a prominent audience. Only the highest Glory gain from Craftsmanship or Performance applies in any given week.
Skirmishes/Warfare Variable; gain anywhere from 1-10 Glory points depending on your personal deeds during the battle, the odds, etc.
Status Gain Glory points equal to your new Status.
Stealing Credit Gain the amount of Glory you would have gained for performing the act yourself.
house_rules/glory_and_infamy.txt · Last modified: 2016/08/19 15:48 by gm_saelvarath